Soli.Limited← Back to the spectrum
04 / THE SPECTRUM — OBJECTS
WEAR.CARRY.USE.ACTIVATE.

OBJECTS.

Some ideas need
something you can hold.

Objects are where ideas become physical — worn, carried, printed, packaged, displayed, exchanged, or activated.

EXPLORE THE OBJECTS ↓
MERCH / APPARELPRINTPACKAGINGCARDSPHYSICAL GRAPHICSNFC / CONNECTED OBJECTS
01 / TWO KINDS OF OBJECT

Some objects
carry meaning.
Some objects
carry action.

01 / MEANING

PASSIVE
OBJECTS

Physical things that carry identity,
information, meaning, or presence.

THE DESTINATION ↓
02 / ACTION

ACTIVE
OBJECTS

Physical things that also trigger,
connect, or create an interaction.

THE DOORWAY ↓
02 / PASSIVE OBJECTS

PASSIVE
OBJECTS.

Physical things that exist
and communicate.

01 / 05
OBJECT TYPE / 01

MERCH

Stylized apparel illustration with a pale T-shirt and violet chest detail.
APPAREL / MERCHANDISEIdentity, worn.
OBJECT TYPE / 02

BUSINESS CARDS

Graphic illustration of two printed business cards.
PRINTED CARDSAn introduction you can carry.
OBJECT TYPE / 04

EVENT SIGNAGE

Graphic illustration of a freestanding event banner.
BANNERS / SIGNAGEPresence, at a larger scale.
OBJECT TYPE / 05

PACKAGING

Graphic illustration of a folded carton and printed sleeve.
PACKAGING / PRESENTATIONA physical expression of the brand.
SWIPE / SCROLL TO EXPLORE →WEAR / CARRY / PRINT / DISPLAY / PACKAGE

THE OBJECT
IS THE EXPERIENCE.

Wear it.Carry it.Keep it.Display it.Use it.

BUT SOME OBJECTS
AREN’T THE DESTINATION.THEY’RE
THE DOORWAY.

03 / ACTIVE OBJECTS

ACTIVE
OBJECTS.

An active object also does something.

A touch can open a profile, collect feedback, or put an instruction in someone’s hand.

What can an object do?

An NFC card sends a signal to a phone.
POSSIBILITY / 01

NFC

Tap to open a destination.

A key fob activates an access reader.
POSSIBILITY / 02

ACCESS

Present it. Unlock access.

A freestanding display responds to touch.
POSSIBILITY / 03

INTERACTIVE DISPLAYS

Touch becomes a response.

A connected package reveals digital information.
POSSIBILITY / 04

SMART PACKAGING

The package reveals more.

A physical marker connects to an information panel.
POSSIBILITY / 05

INFORMATION

An object opens its story.

A collectible token connects to digital content.
POSSIBILITY / 06

CONNECTED COLLECTIBLES

Something to keep. More to discover.

A physical button activates a response.
POSSIBILITY / 07

ACTION

One press starts something.

An admission wristband activates an illuminated entrance.
POSSIBILITY / 08

EXPERIENCE

A physical invitation. A way in.

ACTIVE OBJECT / 001

N.O.D.E.

ONE OBJECT.
DIFFERENT OUTCOMES.
THE SOLI SYSTEM

Networked Object for Digital Experience

Soli’s system for turning physical objects into digital touchpoints.

01 / OBJECT
02 / DIGITAL RESULT

A destination.

Tap the card.
See what it opens.

TRY A DIFFERENT DESTINATION

The object stays the same. What it opens can change.

04 / PHYSICAL → DIGITAL
OBJECT01INTERACTION02DESTINATION03RESPONSE04

The object can end
in your hand.
Or it can be where
something else begins.

Need something
to exist outside
the screen?

Let’s make it real.

MAKE AN OBJECT ↗